Relink Sleeve Patch 2021

Relink Sleeve Patch 2021 Tutorial by Hawke

Relink Sleeve Patch 2021


1. First make your badge in Photoshop... 128x128 is the default size but you can make it 256x256 or 512x512 for better quality, now save your badge as DDS BC7 8bpp Fine, (Linear, DX11+) Auto Mipmaps or DTX5 All MipMaps will also work ..Now convert to ftex (I use CGPE for this..Using the Material Map Setting)

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eTurf v1.7 Redux Edition

eTurf v1.7 Redux Edition by Endo

Standalone version (AIO) all in one, New high detailed main turf texture, New normal map, and specular mask, A new color filter (authentic KONAMI PES 2016 PS4 palette) more bumps, and new pitch details.

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HQ Logos for PES v10.1 (+Add-ons) [8/24-bit] [Sider] [DLC 2.00]

HQ Logos for PES v10.1 (+Add-ons) [8/24-bit] [Sider] [DLC 2.00]

HQ Logos for PES by NFS_FM

Original thread's description:
Over the years I have collected a huge number of club and competition logos, most of them in high resolutions. As my collection weighs too much to put online, I decided to prepare an all-in-one pack, containing every (non-fake) club and competition logo available in the latest version of PES (plus some extras), in HQ, for everyone to use.

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Relink Sleeve Patch/Badge Tutorial by Hawke

Relink Sleeve Patch/Badge Tutorial by Hawke


Hi,... Some people have been asking for this tutorial so I'll show you quickly Serie B...first make your badge in Photoshop... 128x128 is the default size but you can make it 256x256 or 512x512 for better quality, now save your badge as DDS DTX5 All MipMaps..now you need to go to "dt_35_win\common\character0\model\character\uniform\badge" & find a free slot..you will see by default "badge06/11/12, etc are free slots (blank DDS) but if you are using a patch these slots may be used by the patch makers so you will need to find the badge folder from the patch & check which slots are free. I use PTE patch so I found that "badge14" was free so I named the badge I used "badge14.dds" and placed it in the badge folder...see image below.

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Stadium tunnels with cutscenes 1.0

Stadium tunnels with cutscenes 1.0

Stadium tunnels for competitions and teams

New half-time cutscenes:
Players are entering to the tunnel: Working for all matches except in UEFA Champions League and UEFA Europa League group/knockout matches (explained below)
The GK is boosting his teammates (4 random cutscenes: players position and reactions aren't always the same): Working only in UEFA Champions League and UEFA Europa League group/knockout matches

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[Sider module] Common Library v1.0 for Sider

[Sider module] Common Library

Current version:
1.0
Minimum version of Sider required: 6.1.0+

Quick Start section:
How to use:

  1. Unpack v1 archive and copy the contents of the unpacked modules folder into modules folder of your sider (overwrite if asked)
  2. Add lua.module = "lib\CommonLib.lua" as the first lua.module entry (above all others) in sider.ini file
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[Sider module] Ball Server v1.00 for Sider 6.1.0+

Current version: 1.00
Minimum version of Sider required: 6.1.0+

[Sider module] Ball Server

Quick Start section:
How to use:

  1. Unpack v2 archive and copy folders content and modules inside your sider folder (folder where you have sider.exe file) - overwrite, if asked
  2. (If not done already) Download and install CommonLib.lua v1
  3. (If not done already) Add lua.module = "BallServer.lua" under CommonLib.lua in sider.ini
  4. [Optional] Customize map_teams.txt and map_competitions.txt files and add more ball folders in content\ball-server folder (more instructions can be found inside .txt files)
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